Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Big Brother

1996-1999 MediaX

Platform: PC

A short entry for a recently uncovered Big Brother game that was being developed by MediaX between 1996 and 1999. Thanks to Werta Best for highlighting its recovery. The game was a pseudo-sequel to George Orwell’s 1984 and was officially endorsed by Orwell’s estate. Development unfortunately stalled in late 1999, and MediaX was eventually shut down in 2005.

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The recovered build is an alpha demo from January 4th 1999. Whilst it is an incomplete demo, additional levels and game logic from the planned full game are still present in the files. The game also runs using the BRender engine, but lacks NPCs at this stage – however, the player can walk around, interact with objects, and pick up items and weapons – though weapon functionality was not implemented in this version. Continue reading

Posted in: PC, Reviews | Tagged: | 2 Comments

Mr. Magoo

1994 Millenium

Platform: SEGA Mega Drive, Amiga 1200, Amiga CD32

I remember watching old episodes of Mr. Magoo as a kid, a hapless short-sighted old man who always seems to get into comical trouble, but everything always has a way of working itself out at the last minute. Millenium felt there was a game in the character and so obtained the licence for a series of games in 1994.

MrMagooShot6

In the game, you control the hero in various places where disasters and accidents are abound, with the aim of course to avoid them. Now the interesting bit is that some previews shown in magazine suggest that the game was going to be controlled with a mouse. Though Australian magazine MegaZone revealed that the game was due also for the SEGA Mega Drive. Continue reading

Posted in: Amiga CD32, Commodore Amiga, Mega Drive / Genesis, Reviews | Tagged: | 2 Comments

Chuck Rock 2: Son of Chuck

1992 Core Design

Platform: Atari ST

I loved Chuck Rock on the Amiga, and even the C64 edition that was pretty impressive at the time. It comes when a sequel was created and released on a number of platforms including Amiga, Mega Drive and even Master System to name but a few. But did you know an Atari ST version was also on the cards? Well … spoiler alert, there wasn’t – as we’ll find out shortly…

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What was shown in the magazine as a “Chuck 2” set of assets – but was in fact sprites for Wonderdog.

ST Review magazine got an apparent exclusive on the development for the platform back in August 1992, where the story and concept was revealed, as well as details of how the graphics were being constructed. According to the article, they were being put together by artist Lee Pullen on the ST within OCP’s Art Studio package. Chris “Egon” Long would be handling the SNASM-based coding work. Continue reading

Posted in: Atari ST, Reviews | Tagged: | 1 Comment

Batman

1989 SunSoft

Platform: PC Engine

Batman was indeed released on the PC Engine, though a much different design for the game was once underway by Sunsoft, and based closely on the 1989 Batman movie. Originally scheduled for release in December 1989, it was once planned as a side-scrolling action game with a cinematic feel, featuring key elements from the film.

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This particular development seems much closer to what was released on the NES, with the first level seemingly being remade here. ParanoiaDragon suggests that Sunsoft at the last minute decided to switch gears and place Batman characters within an already existing maze game. The question is – why? Continue reading

Posted in: PC Engine, Reviews | Tagged: | 2 Comments

Slicks

1993-1994 Codemasters

Platforms: ZX Spectrum, Amstrad CPC, Commodore Amiga, SEGA Mega Drive

Slicks is one of my favourite Commodore 64 racing games of all time, but did you know that there were also conversions on the cards for the other 8-bit platforms, but also the Amiga and SEGA Mega Drive? Unfortunately, all were never to see the light of day.

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First off, there was to be a ZX Spectrum edition that was being created by Nigel Speight, which followed the design of the C64 version very closely with similar looking screens. It was previewed by the likes of Sinclair User and Your Sinclair with some decent looking screens. But then nothing seemingly surfaced. Continue reading

Posted in: Amstrad CPC, Commodore Amiga, Mega Drive / Genesis, Reviews, ZX Spectrum | Tagged: | Leave a comment

Joe the Monkey

1990 Ubi Soft

Platforms: Commodore Amiga, Atari ST and PC

Joe the Monkey is one of many projects that were in development and cancelled by Ubi Soft around this time. Thanks to Hoagie, we learn that the game has you controlling a monkey that must drop things on the head of the lumberjack cutting down your tree.

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Generation4 magazine gave a detailed preview where they said the following: Continue reading

Posted in: Atari ST, Commodore Amiga, PC, Reviews | Tagged: | Leave a comment

GTW64 February 2025 update

Our second update of the year has more Commodore 64 goodness in the form of 7 new entries and 11 pre-existing entries updated (check ‘history’ tab for details of changes).

See you next month!

7 new entries added

Dino TimeHårsfjärdenMickey’s Crossword Puzzle MakerMoonshadow 2Nova 9: The Revenge of Raf TorinSkyfox 2 – missing missionsTorpedo

11 updates added

Back in the USSRComputer TheaterDeathbringerDonkey Kong JrMessiah 3MicroLeague Sports titlesPiper Software gamesThunderhawkTransmuterUFO Robo DangarUnknown K-Byte game

Posted in: GTW64 news | Leave a comment

A talk at Retro Collective

Just had the most fantastic weekend at Retro Collective with my wife, Tasha, giving a talk on Games That Weren’t and the digital preservation of unreleased games over the past 25 years or so. A huge thank you to Neil and the team for inviting me – I was completely blown away by how many people had paid to come along (some from quite far, including the Netherlands!) just to hear me ramble on for just over an hour. It was especially great to see my friends Paul Drury and Paul Savage, who had traveled a long way – mostly to heckle me!

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I was incredibly nervous at first, especially with a few hours to wait before my 2 PM talk and the challenge of cramming everything into an hour. But Neil and the whole Retro Collective team made us feel so welcome, and the crowd was fantastic – laughing at the embarrassing photos and bad jokes, asking loads of questions, and generally making it an interactive and fun experience. I even managed to sneak in some audience participation to give them a breather from my voice!

UPDATE: You can now view the talk here: https://www.youtube.com/watch?v=TsLHpIC2Ycs

Afterwards, there was a book signing and some great chats with people who had come along. I couldn’t believe it when Neil told me that all the copies had sold out! Continue reading

Posted in: GTW64 news, News | 3 Comments